I am a Co-Founder / Character Art Director at K9 Digital - a character outsourcing studio. I have 17 years experience in the games industry. Having worked at studios such as 'Splash Damage', 'Ubisoft', 'Jagex', 'Lionhead' and 'Natural Motion'. I have also taught with Ryan Kingslien at 'Vertex School' and 'The Think Tank Training Centre'.
• Established clear artistic direction for multiple disciplines (characters, worlds, Animation, creatures, VFX, materials), ensuring consistency and high quality throughout.
• Collaborated with Art Directors, Creative Directors, and Producers to define visual direction toward design and product goals.
• Developed style guides and documents for describing pipelines and workflows to internal teams and partners.
• Managed a group of artists through onsite, hybrid, and remote arrangements; provided systematic feedback, mentorship, and skill development.
• Directed outsourcing and cross-technical-discipline collaboration for the purpose of ensuring efficiency and quality.
• Played a leading role in company growth and customer interaction.
Notable projects: Star wars Zero company, Forza Horizon 6, Bloodline 2, Rainbow Six Siege (cinematic), Assassin’s Creed Mirage (cinematic), Peaky Blinders: King’s Ransom, Ready or Not, Fort Solis, Dead Drop, and several unannounced AAA titles.
Working on Assassin Creed Odyssey.
I work as a visual develop and concept artist. The work that I do ranges from props for adverts to shop windows. A big part of my role is creating models that will be 3D printed.
I worked as a Character artist. Creating Concepts Characters and Creatures. and 3D models in Zbrush. Feed backing to outsources, Help create the pipeline for characters workflow.
Worked on PlayStation home environment, Characters and animation
I worked on PlayStation home Avatars characters.
Worked on LEGO Pirates of the Caribbean: The Video Game
I worked on Xbox Avatars. designing and Character Creation