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Ashley Sparling
Ashley Sparling
Character Art Director
Cambridge, United Kingdom

Summary

I am a Co-Founder / Character Art Director at K9 Digital - a character outsourcing studio. I have 17 years experience in the games industry. Having worked at studios such as 'Splash Damage', 'Ubisoft', 'Jagex', 'Lionhead' and 'Natural Motion'. I have also taught with Ryan Kingslien at 'Vertex School' and 'The Think Tank Training Centre'.

Skills

Character ModelingAnatomyTexturingcharacter artCharacter DesigncharacterCreature ModelingCreature DesignDigital SculptingSculpting3D Visualization3d conceptphotoshopZbrush3D Printing3D Modeling

Software proficiency

Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
Quixel Suite
Quixel Suite
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Mudbox
Mudbox
FiberShop
FiberShop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Character Creator
Character Creator

Productions

    • Video Game
      Ready or Not
    • Year
      2023
    • Role
      Character Art Director Outsourcer
    • Company
      K9 Digital
    • Video Game
      Fort Solis
    • Year
      2023
    • Role
      Character Art Director Outsourcer
    • Company
      K9 Digital
    • Video Game
      Peaky Blinders King's Ransom
    • Year
      2023
    • Role
      Character Art Director Outsourcer
    • Company
      K9 Digital
    • Video Game
      Deadrop
    • Year
      2026
    • Role
      Character Art Director Outsourcer
    • Company
      K9 Digital
    • Video Game
      Remnant 2
    • Year
      2023
    • Role
      Lead Character artist Outsourcer
    • Company
      Rotary Digital
    • Video Game
      Immortals Fenyx Rising
    • Year
      2020
    • Role
      Lead Character artist
    • Company
      Ubisoft
    • Video Game
      Assassins Creed Odyssey
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      Ubisoft Quebec
    • Video Game
      Chess Ultra
    • Year
      2017
    • Role
      Freelance Senior Character Artist
    • Company
      Post House Effects
    • Video Game
      Fable Ledgends
    • Year
      2016
    • Role
      Senior Character ARtist
    • Company
      Lionhead
    • Mobile Game
      Dawn of Titans
    • Year
      2016
    • Role
      Character Artist
    • Company
      Natural Motion
    • Video Game
      Clumsy Nija
    • Year
      2014
    • Role
      Character Artist
    • Company
      Natural Motion
    • Video Game
      PlayStation Home
    • Year
      2013
    • Role
      Character Artist
    • Company
      Ndreams
    • Video Game
      LEGO Pirates of the Caribbean: The Video Game
    • Year
      2011
    • Role
      Environment Artist
    • Company
      TT games
    • Video Game
      Xbox Live
    • Year
      2010
    • Role
      Character Arist
    • Company
      Rare ltd

Experience

  • Character ARt Director at k9 Digital
    Newmarket, GB
    September 2021 - Present

    • Established clear artistic direction for multiple disciplines (characters, worlds, Animation, creatures, VFX, materials), ensuring consistency and high quality throughout.

    • Collaborated with Art Directors, Creative Directors, and Producers to define visual direction toward design and product goals.

    • Developed style guides and documents for describing pipelines and workflows to internal teams and partners.

    • Managed a group of artists through onsite, hybrid, and remote arrangements; provided systematic feedback, mentorship, and skill development.

    • Directed outsourcing and cross-technical-discipline collaboration for the purpose of ensuring efficiency and quality.

    • Played a leading role in company growth and customer interaction.

    Notable projects: Star wars Zero company, Forza Horizon 6, Bloodline 2, Rainbow Six Siege (cinematic), Assassin’s Creed Mirage (cinematic), Peaky Blinders: King’s Ransom, Ready or Not, Fort Solis, Dead Drop, and several unannounced AAA titles.

  • Senior Character Artist at Ubisoft
    Québec, Canada
    July 2016 - Present

    Working on Assassin Creed Odyssey.

  • Senior Character Artist at Lionhead
    Guildford, United Kingdom
    December 2014 - April 2016

  • Zbrush Concept Artist at Scenic Sets Ltd.
    London, United Kingdom
    July 2014 - December 2014

    I work as a visual develop and concept artist. The work that I do ranges from props for adverts to shop windows. A big part of my role is creating models that will be 3D printed.

  • Character Artist at NaturalMotion
    Lonond, United Kingdom
    May 2012 - July 2014

    I worked as a Character artist. Creating Concepts Characters and Creatures. and 3D models in Zbrush. Feed backing to outsources, Help create the pipeline for characters workflow.

  • Character Artist at Ndreams
    Guildford, United Kingdom
    August 2011 - May 2012

    Worked on PlayStation home environment, Characters and animation

  • Character Artist at Outso ltd
    Nottingham, United Kingdom
    January 2011 - August 2011

    I worked on PlayStation home Avatars characters.

  • Enviroment Artist at Travellers Tales
    Knutsford, United Kingdom
    September 2010 - January 2011

    Worked on LEGO Pirates of the Caribbean: The Video Game

  • Character Artist at Rare Ltd
    Birmingham, United Kingdom
    October 2009 - September 2006

    I worked on Xbox Avatars. designing and Character Creation